This was my senior year project, this time I've worked in a much smaller team of 4 and only for a single semester. The goal was much more modest to account for this: a playable proof of concept for a spaceship racing game, inspired by WipeOut series and Mario Kart.
I have primarily worked here in Level Design capacity, and after initial evaluation I've decided to build a tool for myself that will allow me to build custom racetracks using the UE spline system. It ended up providing a great degree of control over the racetracks I build with it, a good amount of customization, saved me a lot of time during iteration. In addition, this provided a helpful framework for the programmers to use for AI navigation (it was simple to add AI navigation markers to the spline, as well as set their directionality).
Below is a brief list of what I've done on this project.
Built a spline-based racetrack generator with multiple customization options.
Worked closely with the engineering to fix bugs and add features.
Used my racetrack generator to build 4 levels of different difficulty for the final game demo.